﻿using System;
using GameEditor.View;
using SilverlightClientEditor.View.Components;
using GameEngine.Model;
using GameEditor.View.Components;

namespace SilverlightClientEditor.View
{

    public class SilverlightThingEditorMenuMediator : ThingPropertiesEditor_MenuMediator<int>
    {
        public SilverlightThingEditorMenuMediator(
            String name,
            IThingEditorMenuView<int> viewComponent,
            IThingDataProxy<int> dataProxy, 
            string outCommand)
            : base(name, viewComponent,dataProxy,outCommand)
        {
           
        }
    }
}